In Development

DESERTED
SHIFTالوردية الأخيرة

A co-op horror game for 1 to 4 players about exploration, recovery and survival in an isolated desert, where the noise your team makes may become part of the danger.

  • Co-op Horror
  • 1–4 Players
  • In Development

Developed by Cup Code Studio

01 / Overview

Finding the haul is only the beginning.

Deserted Shift is a co-op horror game in active development by Cup Code Studio, designed for one to four players. Explore an isolated desert and abandoned industrial sites with DS-7, recovering valuable equipment and materials before the operation becomes difficult to contain.

Each shift asks what is worth the risk. Extract the load and take it back to DS-7, while noise, injuries and lost teammates may change the return plan.

These pillars describe the design in development, not a list of completed systems or a playable release.

Co-op horror

One to four players, with a design where each teammate’s condition affects the mission.

Exploration

An isolated desert and abandoned industrial facilities to search for worthwhile salvage.

DS-7

An industrial vehicle for travel between locations and recovery operations.

Recovery

Find equipment and materials, then plan how to extract them and return to the vehicle.

Physics

Items are designed as physical parts of play, not only icons in a menu.

Carry together

Some heavy loads require more than one player to work together.

Noise

Players, equipment and the environment create events that suitable threats may respond to.

Risk

The team decides whether to keep searching or return with its haul.

Survival

Injuries and lost teammates affect the team’s ability to complete the mission.

Maintenance Drone

A planned system for limited assistance after a player is lost.

Planned

02 / Core loop

A shift begins and ends at DS-7.

This is the intended gameplay loop. Every stage connects to a decision that affects the team, the haul and the return.

  1. DS-7

  2. Reach a location

  3. Explore the facility

  4. Find equipment and materials

  5. Weigh value and risk

  6. Carry the load

  7. Respond to threats

  8. Return to DS-7

  9. Secure the haul

  10. Prepare for the next shift

03 / Explore

A wide desert. Places left behind.

Travel into a wide, isolated desert aboard the industrial DS-7. Find abandoned facilities and locations, then explore inside for valuable equipment and materials.

Distance, an open horizon and industrial facilities shape the current world direction. Final maps and locations have not been announced.

04 / Recover

Value does not reach the vehicle on its own.

Finding equipment is only part of the mission. Decide what is worth taking, plan an extraction route, then carry it back and secure it in DS-7. The time spent moving it is part of the risk.

05 / Carry together

Not every load is equal.

Items and equipment are physical parts of the gameplay design. Some heavy equipment requires more than one player to move. Carry classes are in development, with no final weights announced.

Light items

Loads in the light-item class.

In development

Medium items

A medium class reviewed around recovery needs.

In development

Heavy cooperative items

Some loads need more than one player to move.

In development

06 / Noise & threats

Sound is part of the danger.

Movement and interaction create noise events. Some threat systems are intended to respond according to their behavior. Not every threat hears everything.

  • Running
  • Doors
  • Equipment
  • Heavy objects
  • Falling
  • Environment interaction

07 / Risk vs return

How much can you carry before the return becomes more dangerous?

The goal is not necessarily to collect everything. Sometimes the hardest decision is to return with what you have.

  • Every extra item means more time inside the location.
  • Heavy equipment may slow the team.
  • Noise may draw danger.
  • An injury may reduce carrying capacity.
  • Losing a teammate may force a complete change of plan.

08 / The vehicle

DS-7

The point of departure and return.

DS-7 is the industrial vehicle the team relies on during shifts to travel between locations and support recovery operations.

The design direction includes returning cargo to the vehicle, securing it and preparing for the next shift. Vehicle systems and details are in development. Public details will be shared after approval.

In development

09 / Player survival

Every player’s condition affects the shift.

Injuries, falls and lost teammates may change the plan for exploration, transport and return. The design focuses on how these conditions affect cooperation and the team’s ability to finish the mission.

The survival loop is in development. We will share approved health and revival details when they are ready for publication.

10 / Planned

Maintenance Drone

Planned, not complete

Death does not necessarily end a player’s role in the shift. We are working on the foundation of Maintenance Drone to give a lost player a limited way to keep supporting the team. Capabilities, restrictions and details may change during development.

11 / World

An open horizon and abandoned industry.

The current environment direction combines readable shapes, open spaces and considered detail. The world and its visuals are in development.

  • Large, smooth dunes
  • Sparse rocks with strong silhouettes
  • Roads and industrial facilities
  • Abandoned vehicles and props
  • Light dust and a wide horizon
  • A pale sky and material-led ground detail

12 / Visual direction

Simple Stylized
Industrial 3D Horror

Simple, readable 3D forms, strong silhouettes and considered geometric detail. Materials carry part of the detail to keep the world clean and legible.

A stylized industrial direction without photorealism or exaggerated cartoon styling. This describes the art direction, not imagery from a final playable build.

13 / Development status

Active Development.

In Development

Deserted Shift is still in active development. Systems, content, graphics, environments, UI and gameplay features may change during development.

No release date, price or release platforms have been announced. We share confirmed information when approved for publication.

Read project updates

14 / Media

Official game media

Official media will appear here after publication approval.

No approved gameplay images or trailer are currently available to display.

15 / Development updates

What we publish about the project.

Website news archive

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16 / FAQ

Questions about the shift.

Answers based on the project direction currently announced.

Is Deserted Shift single-player or multiplayer?

Deserted Shift is designed for one to four players. The design focuses on cooperation, especially with heavy equipment and some situations inside locations.

Has the game been released?

No. Deserted Shift is still in active development. Systems, content and visuals may change during development.

What is DS-7?

DS-7 is the industrial vehicle the team relies on to travel between locations and support recovery operations during shifts.

Do threats respond to sound?

Sound is part of the danger design. Some threat systems are intended to respond to noise events from players, equipment and the environment. This does not mean every threat hears everything.

Is Maintenance Drone complete?

The system is planned. Its foundation is intended to give a lost player a limited way to keep helping the team. Implementation details remain subject to change.

Which platforms and release date are confirmed?

No release platforms or approved release date have been announced. Confirmed information will appear in development updates when approved.

Is there a public test build?

There is no announced public test build at present. This page describes the project in development and does not offer a download or purchase.

How do I share a suggestion or enquiry?

Use the community council for ideas, or support for game enquiries, published-content feedback and media contact. Accepting a suggestion does not guarantee delivery or a date.

17 / Community

Share your view of the experience.

The council is a space for community ideas and their published status. Share a clear problem or an idea about cooperation, recovery, sound or the world. Each suggestion is reviewed.

18 / Support

A question about the game?

Support accepts enquiries, feedback on published content and media contact.

Enquire about the game