Our Upcoming Game

High School 53

Erebus Protocol

"When the government contract ends, hell begins."
Release Coming Soon — End of 2026
Engine Unreal Engine 5
Platforms
Steam PS5 Xbox Series X/S

Overview

High School 53: Erebus Protocol is a first-person survival horror experience that blends psychological terror, oppressive sound design, and grounded cinematic realism.

The game takes place inside an abandoned government education facility in the heart of Saudi Arabia, hiding a secret system that transcends moral boundaries.

You are not a hero. You are not equipped to fight. You are a maintenance technician who walked into the wrong place at the worst possible moment.

Story

Lumina secured a lucrative contract with the Ministry of Education to build advanced systems, but behind the official facade was a much darker operation.

The facility was a cover for Erebus, a shadow entity reshaping humans through inhumane experimentation. After a mysterious incident, the site was officially shut down and forgotten.

During a routine nighttime assignment, Ahmed is sent to fix a technical failure in the basement. The moment he descends, full isolation protocol is activated: communications die, doors lock, and the building turns into a cage.

You are now inside Erebus. And you are not alone.

Game Breakdown

Key Features

Two-Layer Horror

A visual and psychological contrast between a familiar educational environment and a terrifying underground surgical facility. Every transition increases tension.

Tablet System

Your device is not just a tool. It is your lifeline: hack cameras, decrypt code chains, control doors, and access archives that should never be opened.

Adaptive Behavioral AI

Enemies do not simply hunt. They learn your routes, remember your hiding spots, and alter behavior based on your fear and decisions.

The Technician's Arsenal

No firearms. No easy escape. Use your tools: isolate threats by closing doors, deploy stun devices, and manage limited resources under pressure.

Complete Cinematic Realism

No traditional HUD. Navigation happens through Ahmed's tablet and watch. Breath, footsteps, and distant motion become the language of survival.

Core Gameplay Systems

Two-Layer Horror

A disturbing contrast between familiar educational spaces and hidden underground surgical zones.

Tablet System

Hack cameras, decrypt codes, control doors, and uncover hidden records through a single lifeline device.

Adaptive Behavioral AI

Enemies learn, remember, and adapt. Your routes and decisions directly change their behavior.

Cinematic Realism

No traditional HUD. Navigation, pressure, and threat awareness all happen inside the world itself.