Upcoming Cup Code Project

High School 53: The Erebus Protocol

The real horror is in the system that created the monsters.

High School 53: The Erebus Protocol
Status Upcoming Project
Current Priority ROAR is the first game
Engine Unreal Engine 5
Target Platform PC / Steam

Game Overview

High School 53: The Erebus Protocol is a psychological and technical first-person survival horror game set inside an abandoned government school in Saudi Arabia, where the educational building hides a darker underground facility connected to a mysterious organization known as Erebus and a technology company called Lumina Corporation.

The story begins when Ahmed, an ordinary maintenance technician, is sent on a nighttime assignment to repair an electronic failure inside the school after its official closure. The task sounds simple: enter, inspect the system, repair the fault, and leave.

But once Ahmed reaches the inner area, the self-isolation protocol activates. Doors lock. Communications die. Emergency exits stop responding. The facility begins treating him as an intruder that must be contained.

What looked like an abandoned educational building slowly turns into an underground nightmare of secret laboratories, containment rooms, surveillance systems, encrypted archives, and human experiments that have gone out of control.

You are not a soldier. You are not a hero. You do not have firearms. You are a maintenance technician who entered the wrong place on the wrong night.

Story

Years earlier, High School 53 received a major contract to develop a modern educational infrastructure connected to advanced technology systems. On paper, the project was part of school modernization and digital transformation. Under that cover, an underground facility was being used for illegal human research connected to Erebus.

After a mysterious incident, the school was officially shut down. Reports blamed structural issues, operational failures, and the end of the project. The truth is that what exists beneath the school never stopped.

The systems are still running. The cameras are still watching. And the thing buried below is not dead.

When Ahmed enters the site, he discovers that the closure was not meant to protect people from the school. It was meant to protect the world from what was inside it.

Gameplay Experience

High School 53: The Erebus Protocol delivers a slow, tense horror experience built around exploration, stealth, resource management, environmental reading, and technical puzzles. The game avoids excessive action and gunplay, placing the player in a truly vulnerable position.

Every decision has a cost. Every sound may reveal your location. Every door can be a path to survival or a trap.

The player uses simple survival tools: a tablet connected to facility systems, a maintenance flashlight, electrical tools, and doors that can be locked or temporarily disabled. Success comes from understanding, timing, and attention to detail — not combat.

Key Features

Saudi Horror with Global Identity

A rare horror setting: an abandoned Saudi government school hiding a secret research facility beneath it. The design blends grounded local realism with a cinematic global tone.

First-Person Perspective

Built entirely in first person to increase immersion. Every sound, movement, breath, and flicker of light brings you closer to danger.

No Firearms

Ahmed is not a fighter. Survival depends on hiding, using the environment, maintenance tools, and distracting threats.

Tablet System

The tablet lets the player access cameras, read files, open selected doors, track faults, decrypt systems, and understand what happened. Using it in the wrong place can leave you exposed.

Hostile AI

Some threats react to sound, light, player movement, and repeated escape patterns. Hiding in the same place more than once may be a bad idea.

No Traditional HUD

Information appears naturally through the smartwatch, tablet, sound, breathing, lighting, and character state rather than screen clutter.

Deep Environmental Storytelling

The story is not told only through cutscenes. Every room, file, recording, locked door, or environmental trace carries a piece of the truth.

Body and Psychological Horror

Human experiments, contaminated laboratories, and a dark psychological narrative built to make the facility feel like a carefully hidden organized crime.

Game World

The game is divided into several major areas, beginning with the school itself before descending deeper into the secret facility.

The School

The official facade: abandoned classrooms, administrative offices, empty corridors, dark yards, electrical rooms, and old storage areas. It looks normal at first, but the details reveal that this was never just a school.

Administration and Operations

An underground management area containing surveillance offices, records, control systems, and documents exposing the contradiction between the official story and the truth.

Technical Infrastructure

Server rooms, cables, camera systems, electrical panels, and electronic doors. This area focuses on technical puzzles and stealth.

Laboratories

The first area that reveals the nature of the Erebus project: medical equipment, samples, testing rooms, research notes, and evidence of experiments that did not end as planned.

Medical Operations

A harsher and clearer area: operating rooms, medical beds, vital monitoring systems, and records of unidentified patients.

High-Security Containment

An area designed to prevent something from getting out: heavy doors, cages, observation glass, multiple locks, and sensitive alarm systems.

The Core

The heart of the facility, containing the main servers, isolation protocols, and the most dangerous Erebus records.

The Black Zone

A level that does not exist on any official map. Deleted from records and reserved for the most dangerous experiments and decisions no one was supposed to know about.

Player Character — Ahmed

Ahmed is a professional maintenance technician, but he is an ordinary human being. He has no combat training and does not know the truth of the place before entering. His strength comes from practical experience: reading panels, handling faults, understanding systems, and using available tools intelligently.

Ahmed makes the horror more grounded. He does not enter the place to save the world. He enters because he was doing his job. That makes the situation harsher.

Horror Style

The game does not rely only on jump scares. Horror is built through constant pressure, silence, distant sounds, disturbing files, places that look too clean, and the feeling that the facility is watching you.

The real horror is not only in the monsters. The real horror is in the system that created them.

Art Direction

The game uses a realistic cinematic visual style. The school feels familiar and abandoned, while the underground facility becomes a cold, technical, medical, and disturbing world.

Lighting relies on believable sources such as emergency lights, weak fluorescent tubes, server lights, the handheld flashlight, and reflections on glass and metal. The goal is a believable world, not just horror decoration.

Audio

Audio is central to the experience. The player hears Ahmed’s breathing, footsteps, electrical hum, moving cameras, distant doors, sounds inside ventilation, and interference from old devices.

Music is rare and limited. Silence itself is part of the horror.

Who Is This Game For?

  • Survival horror fans
  • Psychological horror fans
  • Mystery-driven stories
  • Environmental exploration
  • Cinematic games
  • Technical puzzles
  • Grounded experiences without firearms
  • Horror games built on tension instead of action

Game Information

Name High School 53: The Erebus Protocol
Genre Survival Horror / Psychological Horror / Dark Sci-Fi
Perspective First Person
Mode Single Player
Engine Unreal Engine 5
Gameplay Style Exploration, stealth, puzzles, resource management, escape
Target Platforms PC / Steam
Languages Arabic and English
Expected Rating Mature due to violence, body horror, and psychological themes

Quick Questions

Is High School 53 the first game?

No. ROAR is currently the first and primary Cup Code game. High School 53 is an upcoming project.

Has the project been cancelled?

No. It has not been cancelled, but it needs its own development and marketing phase so it does not conflict with ROAR.

Is the game set in Saudi Arabia?

Yes. It takes place inside an abandoned government school in Saudi Arabia with a secret underground facility.

Does it have firearms?

The core design is not built around firearms. It focuses on vulnerability, stealth, maintenance tools, and puzzles.

High School 53 is upcoming — ROAR is the beginning

Follow ROAR first, then watch for High School 53 when it enters its own announcement phase.