Most studios wait until a game is nearly done before talking about it. We chose a different path.
Cup Code Studio is one developer working on a first game: CAGEHAUL. There’s no marketing team and no announcement calendar. There’s daily work, experiments that succeed, and others that get cut.
Why share now?
Because the beginning is a real part of the story. Small decisions, ideas that didn’t work, and retries usually disappear before anyone sees them.
We’re not trying to hide the early stage. It’s part of the story.
What you’ll find here
- Devlog posts when something is worth explaining.
- Sawalif: short notes about what changed.
- The real development status — no percentages, no promises.
Welcome to the beginning.