Quality Before Noise
We do not chase empty hype. We care about clear execution, testable progress, and real quality.
Cup Code is in a serious building phase. Our current focus is ROAR as our first game, and as we grow we will need strong talent across programming, art, audio, production, and community.
We need people who execute, learn fast, care about quality, and treat the project as a real product, not a temporary experiment.
We do not chase empty hype. We care about clear execution, testable progress, and real quality.
We build games with a clear cultural foundation and a presentation standard that can compete globally.
Motivation starts projects. Discipline ships them.
Every design choice must serve clarity, tension, fun, immersion, or the player experience.
These are not immediate contract openings. This is a list of roles we will likely need as ROAR and the studio pipeline grow.
Build gameplay systems, interaction, AI behavior, tools, and player-facing mechanics inside Unreal Engine.
Create realistic cinematic game environments with strong lighting, materials, detail, and visual identity.
Create 3D props, tools, furniture, equipment, environmental assets, and engine-ready models.
Bridge art and technology through materials, lighting, performance, VFX, and production tools.
Design horror sound effects, cinematic audio, ambience, and tension-focused audio systems.
Manage community channels, Discord, Steam, comments, newsletters, and player communication.
Do not send only words. Send your work: images, video, GitHub, ArtStation, Behance, YouTube, or real proof of skill.
Be clear about what you want: programming, environments, 3D, audio, marketing, community, writing, or production.
Keep it short. Introduce yourself, send your links, and explain how you can add real value to the project.
We do not need an overly long résumé. We need clear proof that you can deliver excellent work.
Apply by Email