About Us
A Saudi indie game studio from Al-Madinah Al-Munawwarah — crafting breathtaking games with passion and purpose
Our Story
Cup Code Studio is an independent Saudi game development studio based in Al-Madinah Al-Munawwarah — the city of the Prophet ﷺ. Founded in 2025, we are driven by one belief: games can move people.
We are currently building Highschool53, an experimental psychological horror game that blends atmosphere, mystery, and storytelling into a deeply immersive experience. We aim to prove that great games can be born from Saudi soil and compete on the world stage.
Our studio is 100% self-funded and driven by genuine passion — not deadlines set by investors. We build slowly, deliberately, and with care for every detail.
Cup Code Studio — Games That Leave an Impact
1
Game in development
1
First platform (Steam)
2025
Studio founded
100%
Self-funded
Our Vision
To become a leading game development studio in the Arab region, competing globally with innovative games that reflect our culture and amaze players worldwide.
Our Mission
Build high-quality games using modern technology, grow a professional team of Saudi talent, and contribute to the growth of the game industry in the Kingdom.
Our Values
Creativity, quality, commitment, teamwork, and passion. We believe in collaboration and continuous innovation to deliver exceptional play experiences.
The Team
Who Builds the Studio
Behind Cup Code Studio are passionate creators who pour their hearts into every line of code and every visual frame
Founder & Creative Director
Cup Code Team
A Saudi indie game developer from Al-Madinah Al-Munawwarah who combines technical expertise with creative vision to build unforgettable experiences. Believes the greatest games can be made in Saudi Arabia.
Development & Design
Development Team
Specializes in Unreal Engine 5 development and level design. Works on building Highschool53's immersive environments and the enemy AI systems that make the game truly terrifying.
Art & Visuals
Art Team
3D environment artist and VFX specialist. Responsible for building assets, lighting, and visual effects that make Highschool53 feel unsettlingly familiar.
Our Journey
Key Milestones
2024
Highschool53 concept born
2025
Cup Code Studio founded
2025
Steam page launched
2026
Full development underway
Soon
Official launch
AI Policy
How We Use AI
At Cup Code Studio, we use AI as an assisting tool in our pipeline — not as a replacement for human creativity or artistic/technical decision-making.
Why do we use AI?
Speeds up the early phases of any project and lifts production pace from day one
Cuts repetitive and tedious tasks, freeing the team to focus on what matters
Helps test multiple ideas quickly before committing to a direction
Lets the team focus on creativity and the important artistic & technical decisions
Practical Outcomes
Less development time
Lower project cost
Higher iteration flexibility
Faster playable builds
AI Use Cases Inside the Studio
- Early gameplay ideation
- Suggesting mechanics
- Core loop analysis
- GDD-lite drafts
- Suggesting edge-case test scenarios
- Playtesting feedback analysis
No final design is approved without human review and real testing.
- Initial concept exploration
- Moodboards for art direction
- Exploring palettes, lighting & compositions
- Fast ideation before manual execution
AI is used as a starting point only. All final work is redrawn or manually produced.
- Initial blockouts
- Exploring 3D forms & silhouettes
- Quick concept-to-test-model workflow
All final 3D assets are rebuilt manually and optimized for performance.
- Motion ideation
- Scene pacing analysis
- Previsualization support
- Exploring camera angles
Final animation is always human-made and reviewed by the director.
- Early sound ideation
- Suggesting audio mood/direction
- Organizing audio layers
- Noise reduction & cleanup
Final music and sound design are produced or reviewed by humans.
- Suggesting code structure
- Initial refactoring drafts
- Log and error analysis
- Proposing technical solutions
- Generating testing checklists
No code is merged without human review and practical testing.
- Meeting summaries
- Organizing requirements
- Drafting documentation
- Prioritizing tasks
- Timeline planning support
- Initial copy drafts
- Headline suggestions
- Organizing content ideas
- Initial publishing plans
Final copy is always human-written.
How AI Reduces Time & Cost
With AI we can:
- Reduce manual hours in early phases
- Shorten trial-and-error cycles
- Reach playable builds faster
- Lower exploration & experimentation costs
This translates directly to:
Privacy & Intellectual Property
What We Don't Use AI For
Summary
AI at our studio is:
- An assisting tool that boosts team efficiency
- A production accelerator that saves time & cost
- A way to test multiple ideas quickly
And never:
- A replacement for the team or human creativity
- A replacement for artistic or creative judgment
- A shortcut at the expense of quality