CoreBreak

No rules. No mercy. Only the fight.

An in-development online competitive shooter set inside illegal tournaments between humanoid combat robots. Limb disassembly, Core destruction, and arena demolition are not cosmetic; they define victory.

Genre Online Competitive Shooter / Arena Shooter
Perspective First-person FPS
Engine Unreal Engine 5.7
Status In Development
Play Model Online Multiplayer
Business Model Free-to-Play
Purchases Battle Pass + Skins + Cosmetics only
Pay-to-Win No
Developer / Publisher Cup Code Studio
Primary Platform PC / Steam
Languages Arabic and English initially
Servers Dedicated Servers — VPS for tests, Amazon GameLift for launch

About the Game

CoreBreak takes place in massive arenas surrounded by high grandstands, where a live crowd watches, shouts, bets, and reacts to every hit and explosion.

Winning is not only about dropping an opponent. It is about mechanically dismantling them. Arms, legs, head, chest, and Core all affect the fight directly.

When the Core inside the robot chest is exposed and destroyed, the opponent detonates in a cinematic killcam moment while the arena erupts.

Breakable arm
Destroyable Core
Leg damage affects movement

Limb Disassembly System

Every robot is split into damageable parts, and every broken part changes the next combat decision.

Head

HUD and vision disruption when damaged

Chest

Protects or gradually exposes the Core

Core

Destruction causes instant death and detonation

Right / Left Arm

Losing one arm disables two-handed weapons

Right / Left Leg

One leg slows movement; two legs force crawling

Core System

The chest Core is the power source and the weakest point. Once it moves from protected to exposed, the match becomes a race to finish the opponent.

Protected

The Core is shielded and the chest is intact.

Exposed

Armor has opened and the Core can be targeted.

Critical

The Core is unstable and near detonation.

Destroyed

Full explosion and immediate elimination.

Destructible Battle Arenas

Almost everything inside the arena can break: walls, pillars, floors, barricades, signs, and pipes. Map borders, grandstands, and energy barriers remain indestructible to preserve arena identity and keep the crowd present in every match.

Core Fighters

Each robot has a clear role, a different combat rhythm, and a visually distinct Core signature.

SP1-K3

Spike

Light Attacker

Speed, mobility, finishing weakened opponents

  • Small red Core inside the chest
  • Strength: Extremely high movement
  • Weakness: Low defense and vulnerable when legs are damaged
BL-4Z3

Blazer

Long-range Sniper

Positioning, concealment, precise headshots

  • Blue Core behind a transparent chest plate
  • Strength: Lethal headshots
  • Weakness: Weak in close combat
CR4NK

Crank

Field Support

Repair, rescue, deploy repair stations

  • Green/blue Core surrounded by a mechanical ring
  • Strength: Repairs damaged limbs
  • Weakness: Limited offensive damage
T-ANK1

Tank

Heavy Frontline

Protection, pushing, closing lanes

  • Large orange Core protected by armor
  • Strength: Very high durability
  • Weakness: Slow and easy to target from behind

Game Modes

From practice matches to competitive ladder play and full disassembly rulesets.

01

Casual Mode

Standard matches for practice and experimentation.

02

Ranked Mode

Competitive ladder from Bronze to Core Legend.

03

Free For All

Every player fights everyone.

04

4 Team

Four teams battle for arena control.

05

Full Disassembly Mode

Win only by fully dismantling the opponent or destroying the Core.

Weapons and Grenades

Every player enters with a full loadout, but limb loss changes what can still be used.

Loadout

Primary Weapon Secondary Weapon Grenade Special Ability

Weapon Classes

SMG Assault Rifle Sniper Rifle LMG Shotgun Pistol Melee

Grenades

  • FlashCell — Visual disruption
  • Sticky Core — Sticky explosive
  • Nano Smoke — Tactical smoke
  • EMP Blast — Electronic disable
  • ShockTrap — Electric trap
  • FragBall — Explosive grenade

Progression and Economy

CoreBreak is Free-to-Play, and all store and Battle Pass purchases are cosmetic only with no paid competitive advantage.

XP System

  • Eliminate opponent
  • Destroy Core
  • Dismantle arm
  • Dismantle leg
  • Repair teammate
  • Win match
  • Complete objective

Battle Pass — Season 01

Deep black + pulsing violet + dark Core energy

Skins Titles Banners Emotes Core Visuals

Store

  • Character skins
  • Weapon skins
  • Grenade skins
  • Core skins
  • Entrance effects
  • Killcam effects
  • Banners
  • Emotes

Live Crowd System

The crowd is not decoration. The grandstands react to headshots, Core explosions, limb disassembly, kill streaks, escapes, and match endings.

Technology and PC Specs

Specs are estimates, not final requirements, and will be adjusted after performance and network testing.

Minimum

OS Windows 10 64-bit
CPU Intel Core i5-8400 / Ryzen 5 2600
RAM 8 GB
GPU GTX 1060 6GB / RX 580
Storage 30 GB SSD
Internet Stable connection
DirectX DirectX 12
OS Windows 11 64-bit
CPU Intel Core i7-10700 / Ryzen 7 3700X
RAM 16 GB
GPU RTX 2060 / RTX 3060 / RX 6600 XT
Storage 50 GB SSD
Internet Broadband Stable Connection
DirectX DirectX 12

High / Competitive

CPU Intel Core i7-12700K / Ryzen 7 5800X
RAM 32 GB
GPU RTX 4070 / RX 7800 XT
Storage NVMe SSD
Target 144 FPS / Competitive Settings

Enter the arena when the gates open

Follow the official newsletter for development updates, first looks, network tests, and the Steam link when it is ready.