Solo or Crew
One ship. Many decisions.
Sail alone in a small, easy-to-run ship, or team up with a crew to run a bigger one. While one player steers, another works the guns and a third repairs equipment or hauls salvage. No one is locked into a role: crew members switch jobs as the situation demands.
But teamwork does not remove the risk. Every minute a crew spends in a dangerous spot gives other crews a chance to find it.
