Overview
ROAR is a cinematic first-person survival horror game set in the African savanna.
The experience is built on realism and psychological tension where the player becomes prey for an intelligent coordinated lion pack.
You Are Not the Hunter
ROAR — Survive the hunt.
ROAR is a cinematic first-person survival horror game set in the African savanna.
The experience is built on realism and psychological tension where the player becomes prey for an intelligent coordinated lion pack.
You play as Adam, a wildlife photographer who arrives in Africa after booking a luxury safari resort, only to discover a trap with no crew and no signal.
At night the real threat appears: a lion pack that observes, probes, encircles, and attacks with tactical timing.
The story unfolds through environmental exploration, notes and recordings, abandoned traces, and clues pointing to illegal poaching and smuggling networks.
Open spaces with tall grass (Nanite foliage), harsh daytime heat, cold nights, and limited visibility with light fog and dust.
Lodge for the opening, Ranger Camp for tools and clues, Watchtowers for temporary safety, and Dirt Roads for movement and tracking.
ROAR core strength: the threat is not one enemy, but a learning collective mind.
Fatigue directly impacts speed, breathing, and stability. Sprint and stop decisions are life-or-death.
Your main night visibility tool, but also a beacon that reveals your position. Battery management is critical.
Grass partially blocks line of sight. Movement rhythm and noise discipline define survival windows.
Footprints, broken grass, and distant sound cues become your primary intelligence layer.
No waypoint-heavy guidance. Orientation depends on landmarks, memory, and situational awareness.
Limited, tactical use only. The vehicle is not a safe zone and requires precise timing.
| Item | Details |
|---|---|
| Engine | Unreal Engine 5 |
| Platforms | PC (Steam) — Later expansion |
| Mode | Single Player |
| Input | Keyboard/Mouse + Controller |
| Resolution | 1080p - 4K |
| Audio | 3D Spatial |
In the African savanna, the night does not forgive. You were never the hunter.
Cup code Studio — Focus: High-fidelity, system-driven gameplay with cinematic presentation.
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